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Damnation Game project: The Dungeon and it's assets

The randomly generated Dungeons of Team Labyrinth's game "Damnation" is a damp, dark and brutal environment.
As lead environment artist I made most of the assets both making up and littering the dungeons the player traverses, all made for Unreal engine 4.
Lots of assets were Cut, replaced and certain styles were abandoned but overall I am proud of the work I put into these.

Material used for walls.

Material used for walls.

Material used for The floor. To avoid repetition, each tile is rotated randomly during generation of the dungeon.

Material used for The floor. To avoid repetition, each tile is rotated randomly during generation of the dungeon.

Material used for Trap tiles, Careful not to step on them!

Material used for Trap tiles, Careful not to step on them!

Unused material for sandy areas, made when you could see the grid with the textures.

Unused material for sandy areas, made when you could see the grid with the textures.

Unused material for ashy or dirt filled areas.

Unused material for ashy or dirt filled areas.

The Altar with which you insert the Crystal eyes. That text isn't gibberish!

The Altar with which you insert the Crystal eyes. That text isn't gibberish!

The Pedestal that the Crystal eyes rest upon.

The Pedestal that the Crystal eyes rest upon.

Background assets

Background assets